Apartments and houses will be buildable outside of the scenario editor and they will be able to provide an additional amount of wealth.New buildings such as a Special Forces command are being created.So are things like suicide bombers, car bombs, citizen happiness and things like coups and famines. Vehicle transport capabilities are being worked out.Increased efficiency and usefulness for special forces troops.Spies will be able to assassinate and sabotage behind enemy lines. Generals and patriots will be removed and new "officer" soldiers will be put in their place.New unit types such as support infantry, snipers, recon vehicles, different types of artillery and etc.Dozens of new models and animations that will bring to life today's modern armies. Players will now learn to use strategy and carefully use vehicles, aircrafts and other assets. So there will be absolutely no chance to spam tanks and other vehicles onto the battlefield either through the player's hand or by the AI. Furthermore ramping costs will make hardware even more expensive. ![]() Furthermore it forces the player and the AI to rely heavily on infantry as both of them will not be able to afford a lot of hardware this will finally bring realistic infantry based warfare to RON. This will force the player and the AI to have a strong-economic footing and it will even make crippling an enemy's war effort even more effective if their workers are being killed. All vehicles, ships and aircraft will require metal, wealth and oil. Military hardware is extremely expensive, especially tanks and aircraft. Bombers can easily level cities, and etc. Attack aircraft are capable of destroying entire columns of enemy units. Infantry more susceptible to being killed by vehicles, but if they can creep close enough vehicles are helpless. Helicopters can use rockets, AT missiles and autocannons and etc. Tanks can fire machine guns in addition to firing their cannons. For instance infantry can throw frag grenades in addition to attacking with guns.
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