![]() While the effect of " Imperial Order" is being applied, " Venom Swamp" is on the field and a monster with 500 or less ATK that has been equipped with " Ring of Magnetism" had a Venom Counter placed on itself, if the effects of " Ring of Magnetism" and " Venom Swamp" start applying as a result of " Imperial Order" leaving the field, since the ATK became 0 as a result of the effect of " Ring of Magnetism" being reapplied, the monster is not destroyed by the effect of " Venom Swamp".Even if the effect of " Venom Swamp" is being applied, if the monster's ATK is not reduced to 0 by placing a Venom Counter on it, it is not destroyed by the effect of " Venom Swamp".The effect " Negate all Spell effects on the field." does not start a Chain Link. ![]() If you have less than 700 Life Points, since you cannot pay Life Points, " Imperial Order" is destroyed.) (If you have 700 or more Life Points, you must always pay Life Points. While " Imperial Order" is face-up in the Spell & Trap Zone, you must pay Life Points during each your Standby Phases and your opponent's Standby Phases." Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed." is a cost to keep " Imperial Order" on the field.The activation of the card " Imperial Order" can be performed at any time, except during the Damage Step.Wonder Clover: If “ Imperial Order” is activated, you still cannot attack with other monsters.Effects like “ Imperial Order” or “ Spell Canceller” will not remove the ATK & DEF reduction. Thorn of Malice: The ATK & DEF reduction from “ Thorn of Malice” lasts as long as the reduced monster is face-up on the field.Pot of Benevolence: If “ Pot of Benevolence” is negated by “ Imperial Order” it is sent to the Graveyard instead of removed from play.Mermaid Archer: If “ Imperial Order” or “ Spell Canceller” are active, “ Mermaid Archer” still gains the 800 ATK from a monster equipped to it.Imperial Custom: If you do not pay the maintenance cost for “ Mirror Wall” or “ Imperial Order” while “ Imperial Custom” is face-up on the field, those cards will still be destroyed.If you have any other interactions you’d want us to look into, please feel free to open up another bug report and supply a replay code so that we can evaluate the situation.TCG Rulings Mentions in Other Rulings If you have any other questions about this interaction, please reach out to the judge team in the #rulings channel of the Duelist Unite discord. With Meltdown on the field, the Belle will not successfully negate the Schism and the schism will still successfully resolve. Belle can be activated to attempt to negate the activation of the schism. Schism banishes cards from the graveyard apart of its effect in order to perform the Fusion summon. Ash does not negate the activation of the card or activation of the effect, and thus is allowed to stop the Shaddoll fusion from resolving.Īn interaction in which WOULD work the way you are expecting is Shaddoll Schism and Ghost Belle & Haunted Mansion. ![]() Magical Meltdown prevents you from negating the Activations of (cards that would perform a fusion summon) and Activations of (effects of cards that would perform a fusion summon). ![]() Magical Meltdown does not prevent you from negating the effect of a card that would perform a fusion summon. Based on what you have told me, I have determined that this is working as expected.
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